First-person, third-person & VR
Immersive walkthroughs of the interior and exterior, ready for virtual reality reviews.
Architect · Computational Designer
Deconstructing complex geometry.
02Manifesto
Bridging the gap between algorithmic precision and freeform fluidity. Every fluid form is an emergent system, shaped by the unseen currents and forces it encounters.
I specialize in the computational transition from raw, fluid architectural concepts to structurally coherent, high-fidelity digital systems.
I collaborate with architects as a co-creator, exploring bold concepts and iterating toward refined design solutions — across façades, interiors and furniture.
03Selected Work
A museum conceived as a single, continuous fluid form — explored through parametric systems in Rhino and Grasshopper, and brought to life as a real-time, interactive experience in Unreal Engine.
01 — Form
The envelope emerges as a single surface, form-found parametrically in Rhino and Grasshopper.
02 — Skin
An algorithmic paneling system adapts its density and aperture across the double-curved surface.
03 — Atrium
A luminous central space beneath a perforated canopy, organised around a suspended sculpture.
04 — Surface
Interior landscapes of flowing, ribbed surfaces that blur wall, floor and seating.
05 — Light
A cellular ceiling that tempers daylight into a soft, even glow for the galleries.
Moments from the walkthrough — rendered in real time.
Built in Unreal Engine
Immersive walkthroughs of the interior and exterior, ready for virtual reality reviews.
Blueprint-driven menus swap façade options and exterior and interior paneling with a click — for live side-by-side comparison.
Concrete, GRG, GRC or wood — material studies on the fly, plus interactive sliding and rotating door systems.
04Films
Cinematic fly-throughs of fluid, parametric interiors, exteriors and landscape.
Animation
Animation
Real-time exploration of the same fluid architecture: in virtual reality, first-person and third-person.
Unreal Engine · VR
Unreal Engine · Interactive
Unreal Engine · Interactive
05About
My work spans the entire architectural spectrum — from residential villas to cultural centers and museums — encompassing both elegantly simple contemporary designs and daring, fluid forms.
I collaborate with architects to explore bold design concepts and iterate toward refined design solutions. As a Computational Designer specializing in complex geometry and parametric systems (Rhino/Grasshopper) for avant-garde architectural projects, I translate daring concepts into high-fidelity exterior and interior visualizations and animations.